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PROGRAMMER - DESIGNER  
 
 
 
 
 

 
 
Resume

EDUCATION

  • BS in Real Time Interactive Simulation (Computer Science) DigiPen Institute of Technology, Redmond, WA

EXPERIENCE

  • Workshop Teacher Assistant, DigiPen, Redmond, WA, Summer 2004
    Helped workshop students with Project FUN and taught them the basics of C++ programming necessary to make a game in 2 weeks.
  • Summer Internship, SAIC, San Diego, CA Summer 2003
    Maintained an error reporting database for a joint communications planning and management system (JNMS).  Performed integration and acceptance testing.
  • Video Game Tester, Vision Scape Interactive, San Diego, CA, Summer 2002
    Tested errors in video games, reported bugs. 

TECHNICAL SKILLS

  • Operating Systems: Windows 98/NT/XP (8 Years)
  • Computer Languages: C/C++ (5 Years), HTML (3 Years)
  • Artificial Intelligence Programming: 3 years, including path-finding, genetic algorithms, neural networks, state machines, fuzzy logic, non-learning, etc.
  • Physics/Mathematics Programming: 3 years, including collision detection, image processing, image recognition, curves and geometry, etc.
  • Graphics Programming: 3 years, Windows API programming, working with 3D DirectX and OpenGL engines, etc.
  • Miscellaneous: 8 years, MS Office, MS Project, SourceSafe, Photoshop, Dreamweaver, 3DS Max (2 years), Dimensions (1 yr), etc.

PROFESSIONAL SKILLS

  • Communication: Excellent teamwork skills as well with communicating with upper management
  • Game Design: Have written several game design documents for projects as well as designed enemy AI and user menus
  • Technical Design: Have written several designated sections to technical design documents pertaining to my specialized areas
  • Art Skills: Created multiple models and 2D sprites for a variety of games as well as menus and HUD graphics
  • Leadership:  Have led multiple team game projects, organizing schedules, reporting to management, and maintaining motivation

 GAME PROJECTS
Super Sternkampher Assault (2005-06) Senior Project – Programmer/Producer - Team of 5
Starship shooter with changing camera views.  Designed and coded AI in the game.  This involved multiple movement patterns and easy interaction with other objects in the game as well as the level editor.  Created a producer report each week to keep the group on schedule.  Also wrote the AI section in the Technical Design Document.

Brawlin Balls (2005) - Junior Project – Programmer/Producer - Team of 4
Free-for-all 2D fighter using a 3D engine.  Responsible for all artificial intelligence in the game.  Included experimenting with a neural network and fuzzy logic to create “player” bots in a fighting game.  Created a producer report each week to keep the group on schedule.  Also wrote the AI section in the Technical Design Document.

Primeval (2003-04) - Sophmore Project – Programmer/Designer - Team of 6
2D plat former with RPG elements.  As designer wrote the Game Design Document and ensured the design was maintained throughout the project.  Responsible for 2D grid based collision. 

Beastactic (2003) Freshmen Project –Programmer/Marketer – Team of 6
Grid-based strategy game.  Responsible for the Head Up Display implementation and various content needed in the game.

White Rabbit (2002)Freshmen Project – Programmer/Marketer – Team of 6
Text-based adventure puzzle game.  Responsible for creating a level using the scripting language created by a fellow teammate.  Created the box and instructions for the game.

Zombie Killer G (2002) – Freshman Project –Designer/Artist – Team of 5
Top down oriented shooter paying homage to classic games.  Created using the Project FUN game engine provided by Digipen.  Responsible for writing the Game Design Document and ensure the design was maintained throughout the project.  Also provided all the art assets for the game.

 
 

 
 
© Kevin Drew 2006