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PROGRAMMER - DESIGNER  
 
 
 
 
 

 
 
Games

Super Sternkampher Assault
This is a throwback to all the classic shooters through the years. It combines all three camera angles used (top, side, and rail) to create the ultimate starfighter experience. It has tons of enemies, power-ups, and explosions and only one Sternkampher. I coded all artificial intelligence related objects in the game including enemies, bosses, and power-ups. I also created a majority of the art and models for the game. A team of 5 individuals created this as our senior effort from Digipen.

Screenshots: 1 2 3 4 5 6
Downloads: Demo Installer (20 mb)

 

Brawlin Balls
My Junior game project. A simple quck paced fighting game using a 3D engine with 2D physics. You can fight on a network or against up to 7 computer controlled opponents. I coded all artificial intelligence for the game. This including creating my own pathfinding algorithm and experimenting with a neural network to determine the next course of actions for the bots. Also created all the levels in 3DS Max and menus in Photoshop. This started as a team of 6 and ended with a team of 4. Brawlin Balls was a huge learning experience for myself.

Screenshots: 1 2 3 4 5 6 7 8 9

 

Primeval - Legacy of Destruction
A sidescrolling action/rpg hybrid. The game takes place in another world where you play as Gaius and Rydia, who are out to avenge their father who was killed by the Fushidian army. The game is actually pretty long taking about 3 hours to complete on your first play through. I designed the game including the characters, story, and levels. I also did all of the art for the game. It was a large team of 7 so I was mostly in charge of content but did do 2D collision code.

Screenshots: 1 2 3 4 5 6 7
Documents: Game Design Document
Downloads: Primeval Installer (111 mb)

 

Beast Tactic
This is a turn based strategy game using creatures from the forest instead of the normal human armies. The objective was to take out the enemy supplies or wipe out the entire other side. This is one of my freshman projects and is my first experience in Windows API. I created the HUD for the in game information.

Screenshots: 1 2 3 4 5 6
Downloads: Beast Tactic Executable (16 mb)

 

White Rabbit
A text based adventure game. You awake in an asylum with your door open on the 6th floor. The entire building is deserted and you must solve puzzles to make it down to the 1st floor and escape from your "prison". This was my first semester project and really the first game I ever helped to make. I coded one of the 6 floors that you must go through.

Downloads: White Rabbit Executable (.5 mb)

 

Zombie Killer G
Another first semester project. This utilized the Project FUN game engine provided by Digipen. You run through the halls of a mansion killing as many zombies as possible racking the score up. When you clear the floor a new one is randomly generated so the game continues forever until you die. I was the designer for the game and coded the menus and power-up spawning. Also provided the art assets.

Screenshots: 1 2 3 4 5
Documents: Game Design Document
Downloads: Zombie Killer G Executable (22 mb)

 
 
 
 

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 
 
© Kevin Drew 2006